Playing in 1110 means that Vikings inhabit Scandinavia, for example, whereas the year 1224 sees Mongol hordes in the East. These years weren’t picked randomly, as they represent the height of power of certain specific nations and their enemies. Starting kingdoms feature different cities, resources, and borders depending on the year you start in, either 1110, 1224, or 1360 A.D. The world map covers a significant portion of the Eurasian continent, as well as parts of Africa. After choosing a specific medieval period and a starting point on the world map, you take on the role of the ruler of a kingdom, and you aim to define your place in history. There isn’t a true story present in Sovereign, at least not in the traditional sense. Does Sovereign have what it takes to cement its position as a Grand Strategy game or is this an IP that should have remained buried under the sands of time? Nearly two decades have passed since that original release, and the market has changed immensely since, with plenty of other games vying for the attention of the same audience. Until THQ Nordic stepped in, that is: They teamed up with former Black Sea Studios employees (now known as Black Sea Games) to revive the Knights of Honor franchise with Knights of Honor II: Sovereign. Although Knights of Honor found a home with a niche audience, it didn’t seem likely that it would ever get a sequel. Back in 2004, Bulgarian developer Black Sea Studios released Knights of Honor, a Grand Strategy game that received critical acclaim but failed to really capture the attention of the general public.
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